![]() Especially evolved AI, known as Immortals, are seemingly able to corrupt the machines humanity built to protect itself and turn them against their creators. Seemingly as a consequence, AI all over the planet began to rebel against humanity. Daemon X Machina takes place on a devastated Earth, following an event called the Moonfall - in which a chunk of the moon crashed into the planet’s surface. ![]() The slow transformation of your Outer into a cyborg is thematically appropriate for the game’s story. It’s easily the most consistent way to spend money for upgrades, although it makes your intricately designed create-a-character look incredibly stupid with metal bits bolted all over. That cash can be leveraged to customize your pilot, known as an Outer, with various perks. At some point I just started finding parts and just selling them for cash. Most of the parts and weapons you get are harvested from fallen Arsenals, and while there is a store, it requires extensive engagement with a research system in order for there to be anything worth buying. There’s some variety in weapon types, but it feels like at some point I plateaued. That’s where the customization so central to the game struggles. I’d love to build for combat using energy swords, because I mean who wouldn’t, but I found they weren’t nearly impactful enough to justify it. Your Arsenal is at home both on the ground and in the sky, and I leverage my boosters to move around my foes while hitting them with ranged weapons. ![]() ![]() Personally, I’ve built for speed and evasion. The parts and weapons selected allow the creation of a custom Arsenal to suit a wide variety of playstyles. ![]()
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